Avatar Maker · Adventure 1
Avatar Maker
A 4-day Adventure where students turn their name and interests into a data-driven avatar.
The 4 lessons
Lesson 1: Building Avatars for the Dataverse
Students enter the Dataverse, learn what an avatar is, and build a paper avatar from their name and interests.
Open lesson →
Lesson 2: The Data Dojo
Students explore what counts as data and sort cat data cards across three rounds — reading dot plots, bar charts, and heatmaps and describing center and range.
Open lesson →
Lesson 3: Dataverse Exploration
Interactive Storyline 360 module. Working in pairs, students dive into the Dataverse to explore and analyze avatar data, building heat maps and bar graphs from the class's data.
Open lesson →
Lesson 4: Reflection & Synthesis
Interactive Storyline 360 module. Students reflect on their growth, communicate their learning, and connect their experience to the Data Habits of Mind and STEM identity.
Open lesson →
The arc
Avatar Maker is the entry point to the Dataverse. Students begin by discovering that data can represent who we are and tell meaningful stories. They collect data about themselves and transform it into a unique avatar that becomes their identity in the Dataverse.
From there, students shift from creating data to making sense of it. Across four lessons they identify data types, describe patterns using measures such as mean, mode, and range, and create visual representations to share what they find. The Adventure concludes with a data story that reflects what students learned about themselves, their classmates, and the power of data.
The four lessons
- Lesson 1: Building Avatars for the Dataverse (in class, no devices). Students enter the Dataverse, learn what an avatar is, and build a paper avatar from their name and interests.
- Lesson 2: The Data Dojo (in class). Students explore what counts as data and sort cat data cards across three rounds to read dot plots, bar charts, and heatmaps and describe center and range.
- Lesson 3: Dataverse Exploration (digital module). An interactive Storyline 360 module at
/avatar/day3. Students dive into the Dataverse in pairs, building heat maps and bar graphs from the class’s avatar data. - Lesson 4: Reflection & Synthesis (digital module). An interactive Storyline 360 module at
/avatar/day4. Students reflect on their growth and connect their learning to the Data Habits of Mind and STEM identity.
Materials you’ll need across the unit
- Printed Data Case Cards and Avatar Build Cards (Lesson 1)
- Avatar Maker Stencil Set, stickers, googly eyes (Lesson 1)
- Slide decks for each lesson
- The Data Habits of Mind poster (used throughout)
- Student devices for Lessons 3 and 4