Data Adventures

Game Maker · Adventure 3

Game Maker

A 4-lesson Adventure where students design games and use data to balance and refine them.

The arc

In Game Maker, students become game designers, engineers, and data scientists as they investigate how games create and use data. They play and analyze games, collecting data about outcomes, fairness, and player experiences, and learn how measures such as mean, median, and mode can guide design decisions and improve gameplay.

Using the engineering design process, teams invent their own carnival-style games, test them with classmates, and use the data they collect to refine their designs. The unit culminates in a classroom Data Carnival, where students share, play, and evaluate each other’s creations and see how data can be a tool for innovation and problem-solving.

Unlike Avatar Maker and Festival Maker, Game Maker has no digital app. It is a hands-on, classroom-only Adventure.